Patch Notes - August 22
HEADLINES
- Blue Beetle Comic is now available!
GAMEPLAY
- Actions that have random targets can no longer incorrectly target HIDDEN recruits
- Invincible Recruits are now correctly removed from play when sacrificed
- Naomi will now count “create and play” cards such as the ones from Amethyst and Timothy Hunter
- Polymorph can no longer incorrectly transform a Recruit into the same Recruit
- If your opponent has a full hand and you play The Ridder, you will now correctly receive a card your opponent seeks
- Tidal Wave no longer visually disappears from the gameboard
- Tidal Wave now correctly triggers abilities such as Black Adam’s ability
- Gift of Nabu now works correctly
- Shazam now correctly turns back into Billy Batson when KO’d
- Ventriloquist no longer disables the End Turn button when played
GENERAL
- Deluxe cards earned from a Leader pack now have their foil look on the large cards
- The collection should now count the cards you own more correctly
- The option to concede has been returned to the unranked queue
- Actions/Abilities that KO a friendly recruit can no longer prevent the game from progressing when attacking before the Action/Ability animation completes
- Wonder Woman’s ability no longer visually adds the +1[POWER] before the animation plays
- Targetless actions, like Shockwave and Earthquake, now correctly highlight when over the board
- Effects that summon multiple Recruits now play summon animations simultaneously
- Damage and KO animations now play simultaneously
KNOWN ISSUES
- Reconnect is now in the build, but it is still a work in progress. Users may experience reconnection issues in some edge cases.
- In some cases, lag can cause a unit to temporarily display incorrect health values before updating
- SHIELD Recruits can sometimes lose their SHIELD after returning to hand and being played again
- Newly created accounts will not see pending friend requests on their first login
- Riddler’s ability incorrectly will remove Aura from him at the start of the opponent’s turn
- Queuing up multiple actions can cause visual anomalies, like the GUARD icon on Recruits to not appear until the end of turn