Patch Notes - August 4
GAMEPLAY
- Fixed an issue where Crystal Ball would make other cards flicker
- Added fixes for when a Deploy ability had no available targets or when cards like Giganta were played with no cards in hand
- Fixed an error when pressing end turn before Detective Chimp reveals the cards
- Unexpected Help can no longer sometimes create an invisible leader
- Metallo’s ability no longer works when a card has been KO’d before it has been created
- Metallo’s ability now works correctly on cards that were buffed above 5[ATK]
- Cards with SPEED and FLURRY should work properly when their ability is triggered, like with Cheetah
- The tile destroyed by Darkseid’s ability no longer prevents players from attacking characters behind that space as if it was being protected
- Mulligan now happens simultaneously
- Fixed various instances where a character’s stats could appear to be incorrect
- Fixed an issue that would sometimes make Batcycle’s target reticle appears wrong on a valid target
- Utility Belt no longer incorrectly adds to Cyborg’s Leader power
- Fixed an issue where Steel Repeating Arrow could not be used successively unless you use another card or wait until the next turn
- Parasite’s DEPLOY ability now will correctly trigger if there is only 1 enemy recruit
- Lead from the Front can now be played when you have a Leader
- Detective Chimp now only delivers one card from an opponent's deck and two cards not in that deck to choose from
- Poison Kiss and Candle of Neron's granted START abilities now work each turn
BALANCE CHANGES
- Steve Trevor: Is now a 2/2 (was a 2/3)
- Wild Cat: Is now a 3/2 (was a 3/3)
- Talia Al-Ghul: Is now a 5/4 (was a 4/4)
- The Culling: KO ALL Recruits with 4[ATK] or less (was 3[ATK] or less)
- Energy Blast: Now says “Deal 4 damage to an enemy.” (was 3 damage)
- Savage Vines: Is now a 3/3 (was a 3/2)
- Hellblaze: Now says “Deal 4 damage to each enemy.” (was 3 damage)
- Chaselon: Now says “When you play another Green Lantern, generate [BRONZE].” (was the first time each turn)
GENERAL
- Improved client error messaging
- Improved usability of the Card Back selection quick changer
- Fixed animation for when the opponent plays a Grapnel Gun
- Fix for game log not being able to be scrolled until you zoomed on an item in the game log first
- Improved card highlighting
- Various text fixes
- Highlight fixes for the tutorial
- Added more fixes to make sure the game mode selection UI defaults to your last played mode
- Server stability improvements
- Fix for Ultimate cards to make sure they display 1 pip in the collection
- The Starter Bundle now correctly tells you it contains a random Ultimate card
- Account data is no longer being shared between accounts on the same computer
- The “tab” key now properly lets you navigate to the next field during account creation
- Fixed some login flow issues
- Fixed some issues with Leader VFX and their timing
- Using the ESC Menu to exit the collection while creating a deck no longer can prevent the user from creating another deck
- Fixed the arrows that allow players to browse a Leader’s related cards in the collection
- Removed the rarity gem that was displaying on Alternate Art Leader cards
- Fixed the art for Nekron’s Deluxe version when zoomed
- You can no longer get into a situation where you can play with an invalid deck
- Removed the placeholder cards in the game log during the Justice League: Origins comic
- Visual fixes for the rewards given during the Justice League: Origins comic
- Fix for Justice League: Origins comic where the game would sometimes skip a player’s turn
- Tutorial missions can no longer be completed out of order
- Fixed an error where the client and server could get out of sync on the End Turn button
- Fixed an issue where pressing the End Turn button after playing Wildcat on an empty board could disable the end turn button
- Lighting improvements to the game board
- Changing resolution during a match will no longer prevent that match from continuing
- Ending a match will no longer continue to show ability prompts
- Fixed an issue where players were unable to log in on the first attempt after resetting their password
- Fixed an issue that sometimes displayed two “phantom” packs in your collection
- Fixed various issues with challenging another player
- Friend’s online status now updates in real time
- Fixed some issues for ultra-wide monitors. This is a work in progress
KNOWN ISSUES
- Reconnect is now in the build, but it is still a work in progress. Users may experience reconnection issues in some edge cases.
- There are rare circumstances where large card images can get stuck on the game board
- The Brave and The Bold starter deck does not appear until after relog
- Profile images in messages currently have some graphical issues
- Newly created accounts won’t see pending friend requests on first login
- Lex Luthor is currently requiring you to press the Rewards button twice, just like a Super-Villain
- Send in the Clowns does not currently work if the opponent has 3 enemy recruits
- When a card gains INVINCIBLE, the tooltip will be empty on zoom