Patch Notes - August 4

GAMEPLAY

  • Fixed an issue where Crystal Ball would make other cards flicker
  • Added fixes for when a Deploy ability had no available targets or when cards like Giganta were played with no cards in hand
  • Fixed an error when pressing end turn before Detective Chimp reveals the cards
  • Unexpected Help can no longer sometimes create an invisible leader
  • Metallo’s ability no longer works when a card has been KO’d before it has been created
  • Metallo’s ability now works correctly on cards that were buffed above 5[ATK]
  • Cards with SPEED and FLURRY should work properly when their ability is triggered, like with Cheetah
  • The tile destroyed by Darkseid’s ability no longer prevents players from attacking characters behind that space as if it was being protected
  • Mulligan now happens simultaneously
  • Fixed various instances where a character’s stats could appear to be incorrect
  • Fixed an issue that would sometimes make Batcycle’s target reticle appears wrong on a valid target
  • Utility Belt no longer incorrectly adds to Cyborg’s Leader power
  • Fixed an issue where Steel Repeating Arrow could not be used successively unless you use another card or wait until the next turn
  • Parasite’s DEPLOY ability now will correctly trigger if there is only 1 enemy recruit
  • Lead from the Front can now be played when you have a Leader
  • Detective Chimp now only delivers one card from an opponent's deck and two cards not in that deck to choose from
  • Poison Kiss and Candle of Neron's granted START abilities now work each turn

BALANCE CHANGES

  • Steve Trevor: Is now a 2/2 (was a 2/3)
  • Wild Cat: Is now a 3/2 (was a 3/3)
  • Talia Al-Ghul: Is now a 5/4 (was a 4/4)
  • The Culling: KO ALL Recruits with 4[ATK] or less (was 3[ATK] or less)
  • Energy Blast: Now says “Deal 4 damage to an enemy.” (was 3 damage)
  • Savage Vines: Is now a 3/3 (was a 3/2)
  • Hellblaze: Now says “Deal 4 damage to each enemy.” (was 3 damage)
  • Chaselon: Now says “When you play another Green Lantern, generate [BRONZE].” (was the first time each turn)

GENERAL

  • Improved client error messaging
  • Improved usability of the Card Back selection quick changer
  • Fixed animation for when the opponent plays a Grapnel Gun
  • Fix for game log not being able to be scrolled until you zoomed on an item in the game log first
  • Improved card highlighting
  • Various text fixes
  • Highlight fixes for the tutorial
  • Added more fixes to make sure the game mode selection UI defaults to your last played mode
  • Server stability improvements
  • Fix for Ultimate cards to make sure they display 1 pip in the collection
  • The Starter Bundle now correctly tells you it contains a random Ultimate card
  • Account data is no longer being shared between accounts on the same computer
  • The “tab” key now properly lets you navigate to the next field during account creation
  • Fixed some login flow issues
  • Fixed some issues with Leader VFX and their timing
  • Using the ESC Menu to exit the collection while creating a deck no longer can prevent the user from creating another deck
  • Fixed the arrows that allow players to browse a Leader’s related cards in the collection
  • Removed the rarity gem that was displaying on Alternate Art Leader cards
  • Fixed the art for Nekron’s Deluxe version when zoomed
  • You can no longer get into a situation where you can play with an invalid deck
  • Removed the placeholder cards in the game log during the Justice League: Origins comic
  • Visual fixes for the rewards given during the Justice League: Origins comic
  • Fix for Justice League: Origins comic where the game would sometimes skip a player’s turn
  • Tutorial missions can no longer be completed out of order
  • Fixed an error where the client and server could get out of sync on the End Turn button
  • Fixed an issue where pressing the End Turn button after playing Wildcat on an empty board could disable the end turn button
  • Lighting improvements to the game board
  • Changing resolution during a match will no longer prevent that match from continuing
  • Ending a match will no longer continue to show ability prompts
  • Fixed an issue where players were unable to log in on the first attempt after resetting their password
  • Fixed an issue that sometimes displayed two “phantom” packs in your collection
  • Fixed various issues with challenging another player
  • Friend’s online status now updates in real time
  • Fixed some issues for ultra-wide monitors. This is a work in progress

KNOWN ISSUES

  • Reconnect is now in the build, but it is still a work in progress. Users may experience reconnection issues in some edge cases.
  • There are rare circumstances where large card images can get stuck on the game board
  • The Brave and The Bold starter deck does not appear until after relog
  • Profile images in messages currently have some graphical issues
  • Newly created accounts won’t see pending friend requests on first login
  • Lex Luthor is currently requiring you to press the Rewards button twice, just like a Super-Villain
  • Send in the Clowns does not currently work if the opponent has 3 enemy recruits
  • When a card gains INVINCIBLE, the tooltip will be empty on zoom