Patch Notes - October 31
HEADLINES!
- Dark Nights: Metal Part 2 comic adventure is live!
GAMEPLAY
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Pressing the “End Turn” button will now pass the player's turn if there are leftover resources after summoning a Deploy Recruit and the resources are more than the summoned Recruit’s cost requirement
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‘Batman Who Laughs’ Recruit is now granting INVINCIBLE to Leaders and Recruits that gain CHAOTIC after he has been played
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‘Friendly Chat’ mod now prevents playing actions as intended
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‘S.T.A.R. Labs Research’ now plays correctly when placed on the gameboard
GENERAL
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Zatanna’s “Tadaaa!” emote (Halloween version) should now play it’s audio when clicked
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‘The Joker’s Leader ability and sound effects no longer play out of order in Mission 5 of Flashpoint Part 1 comic adventure
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Card Choice UI will now scale properly beyond 1920 x 1080 resolution
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Aquawoman’s ability no longer displays twice under “Enemy Effects” for each activation in the Earth-11 mission of Dark Nights: Metal - Part 1 comic adventure
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‘How May I Help You?’ card ability no longer displays twice under “Player Effects” for each activation in the Earth-44 mission of Dark Nights: Metal - Part 1 comic adventure
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‘Lobo’s' ability now has sound effects when played
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‘Cupid’ is now displaying visual effects when played
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‘Man-Bat’ Leader is no longer missing display text in the Red Death mission of Dark Nights: Metal - Part 1 comic adventure
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Fixed a corrupted file that was causing multiple visual effect errors in the Dark Nights: Metal - Part 1 comic adventure
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Gameplay animations are no longer being delayed and should now play in sync between the player and their opponent
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‘Dead Sea’ mod now has the correct game and display text
Known Issues
For more information on Known Issues, please click here.