Patch Notes - October 31

HEADLINES!

  • Dark Nights: Metal Part 2 comic adventure is live!

GAMEPLAY

  • Pressing the “End Turn” button will now pass the player's turn if there are leftover resources after summoning a Deploy Recruit and the resources are more than the summoned Recruit’s cost requirement

  • ‘Batman Who Laughs’ Recruit is now granting INVINCIBLE to Leaders and Recruits that gain CHAOTIC after he has been played

  • ‘Friendly Chat’ mod now prevents playing actions as intended

  • ‘S.T.A.R. Labs Research’ now plays correctly when placed on the gameboard

GENERAL

  • Zatanna’s “Tadaaa!” emote (Halloween version) should now play it’s audio when clicked

  • ‘The Joker’s Leader ability and sound effects no longer play out of order in Mission 5 of Flashpoint Part 1 comic adventure

  • Card Choice UI will now scale properly beyond 1920 x 1080 resolution

  • Aquawoman’s ability no longer displays twice under “Enemy Effects” for each activation in the Earth-11 mission of Dark Nights: Metal - Part 1 comic adventure

  • ‘How May I Help You?’ card ability no longer displays twice under “Player Effects” for each activation in the Earth-44 mission of Dark Nights: Metal - Part 1 comic adventure

  • ‘Lobo’s' ability now has sound effects when played

  • ‘Cupid’ is now displaying visual effects when played

  • ‘Man-Bat’ Leader is no longer missing display text in the Red Death mission of Dark Nights: Metal - Part 1 comic adventure

  • Fixed a corrupted file that was causing multiple visual effect errors in the Dark Nights: Metal - Part 1 comic adventure

  • Gameplay animations are no longer being delayed and should now play in sync between the player and their opponent

  • ‘Dead Sea’ mod now has the correct game and display text

Known Issues

For more information on Known Issues, please click here.